---
title: "ASCII Flame Fire — Framer component · Best of Framer"
description: "$8.00 · Framer component · by Karim Saif · Effects. ASCII Fire Simulation"
canonical: "https://framer.elliotli.dev/component/ascii-flame-fire"
---

[Home](/)/[Components](/components)/[Effects](/components/category/effects)/ASCII Flame Fire

# ASCII Flame Fire

ASCII Fire Simulation

[View on Framer](https://framer.com/marketplace/components/ascii-flame-fire/?via=elliot-li)

![ASCII Flame Fire preview image 1](https://framer.elliotli.dev/og/component/ascii-flame-fire/96a27032569441bf/1600x1151.jpg)

## Summary

ASCII Fire Simulation

## Description

**ASCII Flame** for Framer

Bring retro terminal aesthetics and nostalgic atmospheric physics to your Framer websites. Created by @**karimsaif** , this component generates a dynamic, procedural ASCII fire simulation that renders real-time thermal propagation, rising embers, floating sparks, and customizable character density entirely inside HTML typography grids.

## 🌌 What It Does

### 🔥 Procedural Heat Propagation Mechanics

-   **Cellular Thermal Array:** Uses two-dimensional `Float32Array` buffers to calculate upward heat transfer, cooling decay, and lateral wind drift across a dynamic monospace character grid.
    
-   **Responsive Grid Auto-Fitting:** Utilizes dynamic canvas text measurement and real-time `ResizeObserver` instances to calculate ideal character column and row counts based on container dimensions.
    

### ✨ Particle Systems & Ember Physics

-   **Embers & Sparks:** Renders independent, lightweight particle systems that simulate slow-rising ash embers and fast-drifting sparks with custom velocity, life span, and heat decay vectors.
    
-   **Turbulent Jitter & Pulse:** Simulates organic air movement and draft variations via configurable noise generators and rhythmic sinusoidal intensity pulses.
    

## 🎨 Customization Options

All properties are directly configurable through Framer’s Property Panel:

-   **Simulation Mechanics:** Fine-tune **Intensity** (base fuel heat), **Thickness** (fuel row depth), **Decay** (cooling rate), **Turbulence** (flicker randomness), and optional rhythmic **Pulse** mode.
    
-   **Wind Dynamics:** Set **Wind Direction** (**None**, **Left**, **Right**) and adjust **Wind Force** to push rising flames sideways.
    
-   **Particle Controls:** Toggle rising **Embers** and high-velocity **Sparks** independently.
    

## 🚀 Best Used For

-   🎮 Retro terminal-style landing pages & developer portfolios
    
-   🕹 Gaming, cyberpunk, or indie studio website heroes
    
-   🎃 Seasonal event banners & atmospheric dark-mode sections
    
-   💻 Interactive code playground visual backgrounds
    

Made with 💛 by [@Karim Saif](/community/creator/@karim-saif/) for **Framer Marketplace**

## Rank history [How rankings work →](/terms#rankings)

-   All · #5602

## Details

- **Author**: Karim Saif
- **Price**: $8.00
- **Published**: 2026-07-29
- **Updated**: 2026-09-16
- **Added**: 2026-07-29
- **Categories**: Effects

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