---
title: "BouncingBalls — Free Framer component · Best of Framer"
description: "Free Framer component · by FramerHub.io  · Sections. Physics Gravity Collision Interactive"
canonical: "https://framer.elliotli.dev/component/bouncingballs"
---

[Home](/)/[Components](/components)/[Sections](/components/category/sections)/BouncingBalls

# BouncingBalls

Physics Gravity Collision Interactive

[View on Framer](https://framer.com/marketplace/components/bouncingballs/?via=elliot-li)

![BouncingBalls preview image 1](https://framer.elliotli.dev/og/component/bouncingballs/8c6f7b6905e15920/1600x1200.jpg)

## Summary

Physics Gravity Collision Interactive

## Description

[![](https://y4pdgnepgswqffpt.public.blob.vercel-storage.com/components/description-image-tebpd54v-2PrKHhiuVE6AXmTG8yev3F2Xx1KNNo)](https://framerhub.io/components?utm_source=framer_marketplace&utm_medium=framer_marketplace_components&utm_content=BouncingBalls)

## Interactive Physics Playground

Transform your Framer site with a mesmerizing physics simulation. Watch colorful objects fall under gravity, bounce off walls and floors, and scatter when users interact with their mouse. A playful, attention-grabbing element for modern websites.

![](https://y4pdgnepgswqffpt.public.blob.vercel-storage.com/components/description-image-8klugblw-0WxgN5o8sYfiWRtYNVrCDuS7xVgFmz)

## Features

**Realistic Physics Engine** Simulates gravity, velocity, restitution (bounciness), and friction. Objects interact with container boundaries naturally, creating lifelike movement.

**Mouse Repulsion** Enable interactive mode to let users push and scatter objects with their cursor—adding a delightful layer of playfulness to your design.

**Customizable Objects** Control object count, size range (min/max), color palettes, bounciness, and ground friction. Fine-tune every aspect of the simulation.

**Color Palette Options** Choose from Random, Fixed Color, Warm Tones, Cool Tones, or Pastel modes to perfectly match your brand aesthetic.

**Performance Optimized** Canvas-aware rendering reduces GPU load on the Framer canvas. Smooth animation loop with efficient collision detection.

## Use Cases

**Hero Sections** — Create an engaging, interactive hero that captures visitor attention instantly.

**About Pages** — Add personality and playfulness to tell your brand story.

**Portfolio Showcase** — Stand out with dynamic, physics-driven visual elements.

**Loading States** — Entertain users while content loads with bouncing animations.

### Customization

Tweak every aspect of the simulation to match your vision:

**CategoryControlRangePhysics**Object Count1 - 100Gravity0.01 - 2Bounciness0.1 - 1Friction0.5 - 1**Visual**Min/Max Size5 - 100Color ModeRandom, Fixed, Warm, Cool, PastelBackgroundAny color**Interaction**Mouse RepulsionOn/OffRadius50 - 500Strength0.1 - 10

### Quick Tips

**Best Performance** — Keep object count between 10-30 for smooth animation. Reduce to 10-15 on mobile.

**Color Combinations** — Dark backgrounds (black or deep blue) make vibrant objects pop. Try pastel mode for softer aesthetics.

**Layering** — Place text content above the component. White text with subtle shadows provides best readability.

**Physics Feel** — Lower bounciness (0.3-0.5) feels more grounded. Higher values (0.8-1.0) create energetic bouncing.

## License

**Single Use License** — Use in one client project with full commercial rights. No redistribution. 1 license = 1 client.

## Refund Policy

Due to the nature of our digital products, we are unable to offer refunds, but we're here to assist you with any questions or concerns!

## Why Designers Love This

Physics Gravity brings websites to life with genuine interactivity. It's not just a decoration—it's an experience that invites users to play, explore, and engage. Whether you want a subtle background effect or a bold statement piece, this component adapts to your creative vision with extensive customization options.

## Rank history [How rankings work →](/terms#rankings)

-   All · #4361

## Details

- **Author**: FramerHub.io
- **Published**: 2026-04-08
- **Updated**: 2026-04-11
- **Added**: 2026-01-17
- **Categories**: Sections

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