---
title: "Cloth Interactive — Framer component · Best of Framer"
description: "$5.00 · Framer component · by Karim Saif · Effects. Cloth Interactive Component for Framer is an interactive 3D fabric and flag simulation component designed for Framer and React applications."
canonical: "https://framer.elliotli.dev/component/cloth-interactive"
---

[Home](/)/[Components](/components)/[Effects](/components/category/effects)/Cloth Interactive

# Cloth Interactive

Interactive 3D fabric and flag

[View on Framer](https://framer.com/marketplace/components/cloth-interactive/?via=elliot-li)

![Cloth Interactive preview image 1](https://framer.elliotli.dev/og/component/cloth-interactive/4b7b0acc6fad827b/1600x1051.jpg)

## Summary

Cloth Interactive Component for Framer is an interactive 3D fabric and flag simulation component designed for Framer and React applications.

## Description

**Cloth Interactive Component for Framer** is an interactive 3D fabric and flag simulation component designed for Framer and React applications. Built using custom WebGL2 shaders and physics-based wave propagation algorithms, it transforms static HTML, Framer layers, or image textures into dynamic, reactive cloth meshes with custom lighting, shadows, and physical dynamics.

## Technical Highlights

-   **Physics Simulation Engine**: Implemented via grid displacement calculations (`SEG = 96`), simulating realistic wave propagation, wind drift, damping, stiffness, and drape dynamics.
    
-   **Custom WebGL2 Shaders**:
    
    -   **Vertex Shaders**: Render real-time grid displacement, perspective shifts, focal depth, and surface normal maps.
        
    -   **Fragment Shaders**: Deliver directional lighting, sheen highlights, fabric depth shading, edge hem fading, and volumetric drop shadows using Signed Distance Functions (SDF).
        
-   **Interactive Touch & Pointer Imprint**: Responds dynamically to cursor and pointer movements across the cloth surface with configurable brush size and force.
    
-   **Canvas Capture Systems**: Converts internal HTML/DOM nodes into a dynamic texture using native canvas element painting or inline SVG context capture, with fallback support for direct image URLs (`textureImage`).
    
-   **Resource Management**: Built-in handling for `webglcontextlost` / `webglcontextrestored`, low-power / reduced-motion accessibility rules (`prefers-reduced-motion`), automatic `ResizeObserver` dynamic resizing, and cleanup on unmount.
    
-   **Framer Integration**: Features full Framer property control bindings (`addPropertyControls`), static server-side rendering detection via `useIsStaticRenderer()`, and localized layout clipping prevention through bleed canvas margins.
    

## Need help?

Have questions, need custom features, or want to share feedback? Reach out anytime at [**karimsaif010@gmail.com**](mailto:karimsaif010@gmail.com) or on X **@karimsaif0**.

## Rank history [How rankings work →](/terms#rankings)

-   All · #4292

## Details

- **Author**: Karim Saif
- **Price**: $5.00
- **Published**: 2026-08-05
- **Updated**: 2026-09-16
- **Added**: 2026-08-05
- **Categories**: Effects

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