---
title: "Fluid Image Distort — Framer component · Best of Framer"
description: "$12.00 · Framer component · by Munzir Kareem · Effects. Fluid Image Distort turns a plain static image into a living, liquid surface."
canonical: "https://framer.elliotli.dev/component/fluid-image-distort"
---

[Home](/)/[Components](/components)/[Effects](/components/category/effects)/Fluid Image Distort

# Fluid Image Distort

Real-time fluid image distortion

[View on Framer](https://framer.com/marketplace/components/fluid-image-distort/?via=elliot-li)

![Fluid Image Distort preview image 1](https://framer.elliotli.dev/og/component/fluid-image-distort/9331fe883c6e69dd/1600x1200.jpg)

## Summary

Fluid Image Distort turns a plain static image into a living, liquid surface.

## Description

**Fluid Image Distort** turns a plain static image into a living, liquid surface. It's an image hover effect that ripples and warps in real time as your cursor moves across it, like the photo is sitting under a sheet of water.

**How it works**

Your image feeds into a real-time WebGL fluid simulation. Velocity, curl, pressure, and divergence are all calculated live, frame by frame, so this isn't some faked shader trick, it's an actual fluid sim running under the hood. Every cursor move injects force into the fluid, making it swirl and flow like real liquid. Stop moving, and the fluid slowly settles back to rest. On top of that, a chromatic RGB split rides along the distortion, giving it a subtle glass-like fringe as the surface shifts.

**Controls**

-   **Image** – the photo the effect distorts
    
-   **Image Type** – fill or fit the image within the frame
    
-   **Displacement** – how strongly the fluid warps the image
    
-   **RGB Split** – intensity of the chromatic aberration
    
-   **Fluid Strength** – how forcefully the simulation reacts to movement
    
-   **Pointer Force** – how much your cursor pushes into the fluid
    
-   **Splat Radius** – size of the ripple each movement creates
    
-   **Curl** – amount of swirl, vortex-like motion
    
-   **Velocity Diss. / Density Diss.** – how fast motion and color settle back down
    
-   **Pressure Steps** – simulation accuracy; higher means smoother fluid behavior
    
-   **Fluid Res. / Density Res.** – simulation and visual quality, balanced against performance
    

**Behavior**

The live WebGL effect runs in Preview and on your published site. On the Framer canvas, it just shows your uploaded image as a static preview so the editor stays light and fast. If no image is uploaded yet, you'll see a placeholder prompting you to add one.

**Refund Policy**

Since this is a digital component, all sales are final, once it's delivered, it can't be returned, exchanged, or refunded. Take a look at the product details and demo before buying, and reach out if anything's unclear.

[**Component Demo**](https://youtu.be/8QGpJhXS7wk)

## Rank history [How rankings work →](/terms#rankings)

-   All · #5541

## Details

- **Author**: Munzir Kareem
- **Price**: $12.00
- **Published**: 2026-08-13
- **Updated**: 2026-08-13
- **Added**: 2026-08-13
- **Categories**: Effects

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