
Aisol Studio
Liquid Glass Loupe
$12Liquid glass lens over content
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Image/Video shader
Image/Video shader
The render loop stops as soon as the cursor stops moving, the component scrolls out of view, or the tab goes to the background — an untouched hero costs nothing instead of running a WebGL loop forever. Video frames are uploaded to the GPU only when the decoder produces one, not once per display refresh.
Works with an image or a video source, with cover fit, position and zoom controls so it fills any container cleanly. Where WebGL is unavailable, or when a visitor has reduced motion enabled, it falls back to a plain image or video automatically.