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component

FluidMediaReveal

By FunTech Inc.

Details

Summary

FluidMediaReveal turns any image or video into an interactive “reveal” layer.

Description

FluidMediaReveal turns any image or video into an interactive “reveal” layer. Your pointer movement drives a real‑time fluid simulation that sets transparency, unveiling media where motion occurs. It’s full‑bleed, GPU‑accelerated, and sits transparently over your layout for dramatic, on‑brand reveals. What You’ll Get Instant, motion‑driven reveal that feels tactile and premium Works with images or video, with graceful low‑power fallback Transparent overlay that preserves your underlying design Customize in Minutes Visual: auto‑fit to container; use it as a transparent overlay above backgrounds or content Behavior: tune dpr , dissipation , forceBias , radius , and contrast for intensity and fade Layout: control renderer maxDpr ; choose pointer eventSource (canvas/window); optional fallback while loading Controls mediaType — Input type: video or image . Default: image image — Image URL when mediaType=image video — Video URL when mediaType=video poster — Poster image used in low‑power/autoplay‑blocked cases loop — Loop playback for video. Default: true contrast — Reveal contrast (alpha emphasis). Default: 1.0 dpr — Internal sim resolution scale (perf vs quality). Default: 0.2 dissipation — Trail fade speed; higher = faster decay. Default: 0.99 forceBias — Pointer force multiplier (reveal strength). Default: 20 radius — Interaction radius (reveal size). Default: 50 maxDpr — Renderer pixel ratio cap. Default: 2 eventSource — Pointer source: canvas or window . Default: canvas fallback — Optional React node shown until ready Perfect For Hero headers, launch promos, and campaign takeovers Masked transitions and dramatic media reveals Portfolios and experimental landing sections Why It Converts Motion‑based reveal grabs attention immediately Transparent layer keeps message and layout readable Brand‑fit tuning via intensity, radius, and contrast Built for Framer—no code required Quick Start Drop FluidMediaReveal on the canvas and size the container Set mediaType and provide image or video (plus poster for video) Tune contrast , then adjust dpr , dissipation , forceBias , radius Optionally set maxDpr and eventSource ; preview and publish

Rank history

Daily rank per list, from the first snapshot — lower is better.

125015001750181768/148/228/309/79/15
  • All · #8176