---
title: "Liquid Drip FX — Free Framer component · Best of Framer"
description: "Free Framer component · by Igor Reif · Buttons. Liquid Drip FX creates realistic gooey liquid drips that attach to any element, card or button."
canonical: "https://framer.elliotli.dev/component/liquid-drip-fx"
---

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# Liquid Drip FX

Realistic Gooey Liquid Drips

[View on Framer](https://framer.com/marketplace/components/liquid-drip-fx/?via=elliot-li)

![Liquid Drip FX preview image 1](https://framer.elliotli.dev/og/component/liquid-drip-fx/06dd23e3cf7ae0c1/1600x1200.jpg)

## Summary

Liquid Drip FX creates realistic gooey liquid drips that attach to any element, card or button.

## Description

## Liquid Drip FX creates realistic gooey liquid drips that attach to any element, card or button. Customize everything from water, blood and oil to thick chocolate-melting, honey and slime with just a few controls.

### FEATURES

-   Realistic gooey liquid drip animation
    
-   Simple or realistic drip rendering modes
    
-   Automatically pauses when outside the viewport for better performance
    
-   Canvas preview mode for easier editing in Framer
    

### **_Recommended Viscosity Ranges_**

💧 Water `10` — 🧪 Acid `15` — 🩸 Blood `30` — 🛢 Oil `40` — 🍯 Syrup `60` — 🍫 Melting Chocolate `80` — 🐝 Honey `90` — 🟢 Slime `100`

### **_Fluid Physics Guide & General Tips_**

_Essential guidelines for fine-tuning liquid dynamics when using a base Drip Radius of 8:_

-   `Blur Control:` Use higher blur values for thicker, denser liquids. Keep blur lower (8–12) for thin, watery fluids.
    
-   `Gooey Intensity:` Delivers the most realistic liquid merging effect when set to higher ranges (50–80).
    
-   `Lower Gravity:` Extends the stretching phase, making dense liquids (Honey, Slime) cling and detach very slowly from the top bar.
    
-   `Higher Gravity:` Accelerates the detachment, making thin liquids (Water, Blood) snap off quickly.
    
-   `Speed:` Customize this to fit your composition's pacing. Or pair faster fall speeds with thin, watery fluids and slower speeds with heavy liquids.
    
-   `Drip Radius vs. Blur:` Scale blur proportionally — if you increase the drip radius, increase the blur value to maintain proper gooey cohesion.
    

### TAGS

`liquid` `gooey` `canvas` `physics` `dripping` `animation` `effects` `interactive`

## Rank history [How rankings work →](/terms#rankings)

-   All · #6424

## Details

- **Author**: Igor Reif
- **Published**: 2026-08-11
- **Updated**: 2026-08-11
- **Added**: 2026-08-11
- **Categories**: Buttons

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