---
title: "Liquid Glass Refract — Framer component · Best of Framer"
description: "$5.00 · Framer component · by Artem Kireev · Effects. Glass that bends what's behind it"
canonical: "https://framer.elliotli.dev/component/liquid-glass-refract"
---

[Home](/)/[Components](/components)/[Effects](/components/category/effects)/Liquid Glass Refract

# Liquid Glass Refract

Glass that bends what's behind it

[View on Framer](https://framer.com/marketplace/components/liquid-glass-refract/?via=elliot-li)

![Liquid Glass Refract preview image 1](https://framer.elliotli.dev/og/component/liquid-glass-refract/b5c1058d990ef63f/1600x1243.jpg)

## Summary

Glass that bends what's behind it

## Description

## Customizations available in Framer

**Content & color**

-   **Colors** — up to five gradient stops, each with its own colour and position. This is the surface the glass refracts.
    
-   **Angle** — direction the colour ramp travels across the frame, 0–360°.
    
-   **Image** — optional. When set, the glass refracts this image instead of the gradient, which makes it CMS-friendly for hero art.
    

**Liquid motion**

-   **Distortion** — how hard the glass bends what sits behind it.
    
-   **Scale** — size of the flowing cells; low is broad and calm, high is fine and busy.
    
-   **Speed** — ambient flow speed. Set to 0 for a frozen pane.
    

**Glass character**

-   **Dispersion** — prismatic red/blue split at the edges of the bend.
    
-   **Sheen** — specular light catching the folds.
    
-   **Edge Refraction** — extra bending near the frame edges, mimicking a thicker glass rim.
    
-   **Grain** — fine film grain, which also helps against gradient banding.
    

**Interaction**

-   **Trigger** — Ambient only, Cursor only, or both.
    
-   **Cursor Size** — radius of the lens under the pointer, relative to the frame.
    
-   **Cursor Strength** — how strongly the pointer pulls and lights the glass.
    
-   **Click Ripples** — sends a ring of light outward on click or tap.
    

**Layout**

-   **Radius** — corner rounding; 0 for a full-bleed section background.
    

**Performance & accessibility**

-   **Quality** — internal render resolution (High / Balanced / Low). Layout size is unaffected.
    
-   **Pause Offscreen** — stops rendering while scrolled out of view.
    
-   **Reduced Motion** — shows a still frame to visitors with reduced motion enabled in their OS.
    

## Rank history [How rankings work →](/terms#rankings)

-   All · #8383

## Details

- **Author**: Artem Kireev
- **Price**: $5.00
- **Published**: 2026-08-21
- **Updated**: 2026-08-21
- **Added**: 2026-08-21
- **Categories**: Effects

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