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LiquidShape

Your Icons in custom SVG shape

LiquidShape preview image 1

Summary

Your Icons in custom SVG shape

Description

How it works

Icons are placed randomly inside the shape's filled area and held there by spring forces. Disturb them with your cursor — they scatter, collide, and snap back into formation. Swap the shape and they instantly regroup.

Features

Shape

  • Upload any SVG or PNG with a solid fill — icons map to its interior automatically

  • Aspect ratio is always preserved, shape scales perfectly to any component size

  • Optional outline overlay with custom color and line width

  • Falls back to a circle if no shape is uploaded

Physics

  • Full spring-return system — every icon has a home position inside the shape

  • Spatial-hash broad-phase collision keeps icons from overlapping as they return

  • Tune spring strength, damping, stiffness, and bounce independently

Cursor interaction

  • Three modes: Repel, Attract, Vortex

  • Vortex Speed control — from a gentle swirl to a fast orbit

  • Works on touch devices, and correctly when multiple instances are on the same page

Scroll-driven entry

  • Enable Scroll Driven to make icons fly in as the user scrolls

  • Place the component inside a sticky frame (≥300vh) — icons travel from scattered to fully formed over the scroll range you set

  • Loop on Scroll Back resets the animation when the user scrolls back up

Entry animation

  • Instant — icons appear at their home positions on load

  • Fade In — icons materialize from transparent, speed is adjustable

  • Fly In — icons scatter randomly, then spring into the shape (default)

Appearance

  • Up to 6 custom icons via image upload

  • Optional color tint applied to all icons

  • Motion trail for blur effect

  • Speed Opacity — icons dim when still, brighten as they move

  • Background color control

Performance

  • WebGL2 instanced rendering — up to 2,000 icons at 60 fps

  • Anti-aliasing disabled on mobile for smooth performance

  • Pauses RAF when scrolled off-screen

  • Zero CPU/GPU load in Framer's Edit mode

Rank history How rankings work →

12001400159688/149/59/2710/1911/10
  • All · #5414

Details

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