---
title: "PixelShader — Framer component · Best of Framer"
description: "$10.00 · Framer component · by Sergei Chyrkov · Effects. pixelshader.framer.website Four key features 1."
canonical: "https://framer.elliotli.dev/component/pixelshader"
---

[Home](/)/[Components](/components)/[Effects](/components/category/effects)/PixelShader

# PixelShader

Turn any image into interactive mosaic

[View on Framer](https://framer.com/marketplace/components/pixelshader/?via=elliot-li)

![PixelShader preview image 1](https://framer.elliotli.dev/og/component/pixelshader/9194b9b8d618c9c5/1600x1200.jpg)

## Summary

pixelshader.framer.website Four key features 1.

## Description

**Pixel Shader** is a **Framer code component** that turns any responsive image into a **live, interactive mosaic**. Visitors paint with the cursor or finger: you choose whether they **reveal** sharp detail through pixel blocks or **apply** the block effect on top of an image. Built on **HTML5 Canvas 2D** with a **two-stage render pipeline** (base layer + accumulated brush layer) so interaction stays smooth on real pages.

👉 Live preview: [https://pixelshader.framer.website](https://pixelshader.framer.website)

### Four key features

### 1\. Two moods in one component — reveal or intensify

Choose whether visitors **scratch away** pixels to uncover a crisp photo, or **paint** the mosaic onto an already-sharp image. Same asset, two completely different stories—ideal for launches, portfolios, and campaign teasers.

### 2\. Feels native on phones and desktops

People can drag a finger or move a mouse and get an immediate, satisfying response—no awkward scrolling conflicts or “desktop-only” gimmicks. That means higher engagement on the traffic you already get from mobile.

### 3\. Your image, framed your way

Whether you want edge-to-edge drama, a contained poster look, a stretched graphic vibe, or a repeating texture pattern, you pick how the picture sits in the frame—so the effect matches your layout without rework.

### 4\. Dial in the look without leaving Framer

Adjust **how chunky** the pixels feel and **how big** the interaction area is, straight from the component controls—no guesswork, no extra tools. Ship a polished interaction faster and iterate with your designer eye still on the canvas.

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No refunds after purchase.

## Rank history [How rankings work →](/terms#rankings)

-   All · #6193

## Details

- **Author**: Sergei Chyrkov
- **Price**: $10.00
- **Published**: 2026-05-26
- **Updated**: 2026-05-25
- **Added**: 2026-05-12
- **Categories**: Effects

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