---
title: "Real Snow — Framer component · Best of Framer"
description: "$5.00 · Framer component · by Acu from Akila Studio™  · Interactive. About the component Snowfall Physics renders thousands of lightweight flakes on a canvas with gravity, wind…"
canonical: "https://framer.elliotli.dev/component/real-snow"
---

[Home](/)/[Components](/components)/[Interactive](/components/category/interactive)/Real Snow

# Real Snow

[View on Framer](https://framer.com/marketplace/components/real-snow/?via=elliot-li)

![Real Snow preview image 1](https://framer.elliotli.dev/og/component/real-snow/843a1505bee40bc4/1600x1200.jpg)

## Summary

About the component Snowfall Physics renders thousands of lightweight flakes on a canvas with gravity, wind and a column-based pile.

## Description

## About the component

Snowfall Physics renders thousands of lightweight flakes on a canvas with gravity, wind and a column-based pile. Flakes fall, collide with the pile, settle, and slightly compact adjacent columns for a natural drift. When a flake first enters the bottom half of the layer, its life timer starts; after the set time it fades and is removed, subtracting its height from the pile so the snow never grows unbounded.

## Tips

-   Gentle snow → lower Gravity, smaller radii, fewer Flakes per sec.
    
-   Blizzard → increase Flakes per sec and Gravity.
    
-   Use Transparent bg when layering over content.
    
-   Raise Quality on desktop, reduce Columns on mobile.
    

## Features

-   Auto pause: Automatically pauses when the layer is not visible in the viewport to boost performance.
    
-   Flakes per sec: Number of flakes spawned per second. Higher = denser snowfall. Balance with Columns for performance.
    
-   Gravity: Downward acceleration in px/s². Controls fall speed and pile compression feel.
    
-   Wind: Horizontal acceleration in px/s². Positive → drift right, negative → drift left.
    
-   Min r: Minimum flake radius in px. Sets the lower bound for random flake size.
    
-   Max r: Maximum flake radius in px. Sets the upper bound for random flake size.
    
-   Life sec: How long a flake can exist after it first enters the bottom half of the layer. When this time elapses it will start fading.
    
-   Fade sec: Duration of the fade-out once a flake’s life ends.
    
-   Spawn jitter: Horizontal randomness applied to spawn positions. Adds natural variation across the top edge.
    
-   Pile columns: How many vertical columns make up the snow pile. More columns look smoother but use more CPU.
    
-   Slide ease: How strongly settled flakes slide toward lower neighboring columns before stopping. Higher values produce more natural sloping.
    
-   Transparent bg: If on, clears the canvas every frame so the snow composites over whatever is behind the layer.
    
-   Background: Solid background fill for the canvas when Transparent bg is off.
    
-   Seed: Random seed for repeatable results. Change to reshuffle the snowfall pattern.
    
-   Quality: Upper limit for devicePixelRatio used by the canvas. Increase for sharper dots, reduce to save GPU on mobile.
    
-   Pause: Stops spawning and physics updates. Rendering holds the last frame.
    

## Rank history [How rankings work →](/terms#rankings)

-   All · #10693

## Details

- **Author**: Acu from Akila Studio™
- **Price**: $5.00
- **Published**: 2025-08-26
- **Updated**: 2025-11-04
- **Added**: 2025-08-07
- **Categories**: Interactive

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