component
Water Wave Shader
By Ali Çorak
Details
- Ali ÇorakAuthor
- componentType
- $5.00Price
- 2026-07-03Published
- 2026-08-16Updated
- 2026-07-03Added
- EffectsCategories
Summary
Simulate a realistic water surface
Description
Unlock entire Depth library for $149. One price. Lifetime. Get Depth Simulate a realistic water surface over any image — animated caustic light patterns, natural ripples, and refraction that make flat images feel like they're sitting under moving water. Works as a live animated filter or as a standalone animated texture. Features Real caustic simulation — recursive fractal noise drives natural, non-repeating caustic light patterns Dual-layer distortion — combine primary caustics with a second distortion layer for extra depth Independent wave noise — add simplex-noise-based ripples separate from the caustic pattern Animated by default — fully time-based motion with adjustable speed, or freeze it as a static texture Edge-aware distortion — control how strongly the caustic effect bends near image edges Built in Paper style, running on a lightweight, zero-dependency shader engine for smooth performance Controls Image Background Color Highlight Color Highlights Layering Edges Waves Caustic Size Speed Scale / Rotation / Offset How to use Add the Water component onto your canvas Upload an image to distort, or leave it empty to use as a standalone animated water texture Adjust Caustic and Layering to set how strong the light-refraction pattern looks Add Waves for extra organic movement independent of the caustics Set Speed to control animation pace, or set it to 0 to freeze on a single frame Shader powered by Paper Shaders. Refund Policy: Due to the nature of digital products, all sales are final. Once purchased, this component is non-refundable. Please make sure it fits your needs before completing the checkout. Support: hi@alicorak.com
Introduction
Simulate a realistic water surface
Rank history
Daily rank per list, from the first snapshot — lower is better.
- All · #1332